Vanessa Sanchez
Accessibility Evaluation of Financial Literacy Game
Student Work, The University of Texas at Austin, 2022
In response to a lack of financial education within schools across the globe, Robert Kiyosaki, the author of best-selling book Rich Dad Poor Dad, created Cashflow® in 1996 with the mission of "bringing financial education to people all over the world." Cashflow® is a board game that teaches financial literacy framed as "getting out of the rat race" and is available as a physical board game and an online game. However, an accessibility analysis reveals several issues that would limit usability by various groups. I make recommendations for solutions, approaches, and how team members could collaborate.
Keywords: Accessible UX ● Comparative Analysis ● Game Design ● Financial Literacy
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Context
A few key points
01
Project overview
The goal of this report is to reveal accessibility issues with both the online and physical board game versions of Cashflow, a financial education game created by Robert Kiyosaki, author of Rich Dad Poor Dad. I completed the evaluation independently over the course of three days. The assessment was conducted through visual analysis only and no special accessibility tools were used.
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Stakeholders
Stakeholders include the creators of the game (both versions), the current and potential users of the game, myself, and because this was a class assignment, my professor.
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The team
UX Researcher (me)
02
Necessity
According the the World Health Organization, "an estimated 1.3 billion people experience significant disability. This represents 16% of the world's population, or 1 in 6 of us." People with disabilities are often not considered during product design. The mission of Cashflow is "to elevate the financial well-being of humanity." Humanity includes people with disabilities. If those people are not able to use the product, the mission falls short, a large number of people miss out on the value of the product, and the business misses out on customers.
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My role
As the sole UX researcher, my role was to select the items to be evaluated, define my reasoning, conduct and document the evaluation, produce a report with recommendations, and draw my own conclusions.
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Skills used
Cognitive walkthrough
UX evaluation
UX design
Report design
Figma